GoT - E030 - Marc Specter

In this episode I get to talk with the Guild Master himself, Marc Specter!Coming off Kickstarter hits Unreal Estate, Stroop, Pocket Ops and most recently Endeavor: Age of Sail. We talk about his experience with Kickstarter, and his 13 years of experience with games at conventions. We had a great chat and I learned a lot about approaching publishing in the convention and Kickstarter age. We crammed a lot into the conversation, enjoy!

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BRNAU - GoT - E028 - Martin Wallace

In this episode I talk to renowned game designer Martin Wallace. We get to discuss his history and approach to designing games as well as some things he might like to do. We get some teasers about some upcoming games too! I asked Martin about what he thinks of the new era of games including Legacy games and Micro games. It's a great episode where I just let Martin have the floor. 

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GoT - E021 - Shop Talk: RPGs

In this quick Shop Talk I discuss Role Playing Games and how they have evolved. There may be some aspects of them that can influence your board games or themeing in them. It's a quick one, and rather than list all of the games I mention, you should check out rpggeek.com and
Timeline of Role Playing Games
https://en.wikipedia.org/wiki/Timeline_of_pen_and_paper_role-playing_games

List of Role Playing Games
https://en.wikipedia.org/wiki/List_of_role-playing_games_by_genre 

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BRNAU - GoT - E020 - Keith Dillon Franks III

I got to talk to Keith Dillon Franks in this episode. He is recently coming off his successful Kickstarter for Castles of Calderia.  It's a new micro-game (18 cards) that features the artwork of Arianne Elliot http://www.arianne-elliott.com/ It is the beginning of the Cutlass universe. We discussed Keith's Kickstarter experience, as well as that is in store for the future of Cutlass Boardgames. 

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GoT - E019 - Shop Talk: Action / Movement Programming

In Shop Talk I discuss a game mechanic in depth or some aspect of board games. In this episode I introduce Iconography. I look at they are used in every day life, how they apply to baords and dice or other aspects of gaming and what makes good iconography.

All of our Shop Talk episodes will have an accompanying Blog Post, and Video on our YouTube Channel.

Blog Post: http://cravonstudios.com/shop-talk-iconography/
YouTube: https://www.youtube.com/watch?v=5qClDf0jpRw

Games I mentioned:

Magic: The Gathering
Race For The Galaxy
Terra Mystica
7 Wonders

Publishers
Stonemaier games

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GoT - E017 - Shop Talk: Iconography

In Shop Talk I discuss a game mechanic in depth or some aspect of board games. In this episode I introduce Iconography. I look at they are used in every day life, how they apply to baords and dice or other aspects of gaming and what makes good iconography.

All of our Shop Talk episodes will have an accompanying Blog Post, and Video on our YouTube Channel.

Blog Post: http://cravonstudios.com/shop-talk-iconography/
YouTube: https://www.youtube.com/watch?v=5qClDf0jpRw

Games I mentioned:

Magic: The Gathering
Race For The Galaxy
Terra Mystica
7 Wonders

Publishers
Stonemaier games

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BRNAU - GoT - E016 - Josh Derksen

In this episode I talk with Josh Derksen who is an artist and game designer. We discuss doing artwork for IP based games, and his experience with the Cowboy Bebop game, Buffy The Vampire Slayer game and their newest title Terminator Genisys: Rise of the Resistance which goes live on Kickstarter on the 9th of April. 

Josh on: 

Web: http://www.armoredgear7.net/ 
Facebook: Josh Derksen
Lynnvander Studios: lynnvander.com/development/
Board Game Geek: https://boardgamegeek.com/boardgamedesigner/94661/josh-derksen 

Games we mentioned: 
Heroes of the Aturi Cluster
Star Wars X-Wing
Star Wars Imperial Assault
Cowboy Bebop The Board Game
Buffy The Vampire Slayer: The Board Game
Kingsburg
Alien Frontiers
Downforce
Deep 5
Neverland's Legacy
Gascony's Legacy
Street Fighter: The Miniatures Game

Publisher Interst
Drive Thru RPG

 

 

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GoT - E015 - Shop Talk: Randomness

In Shop Talk I discuss a game mechanic in depth or some aspect of board games.  In this episode I introduce Randomness.  I look at coins, dice, cards and bag draws. We discuss how they work and how they are used in games. 

All of our Shop Talk episodes will have an accompanying Blog Post, and Video on our YouTube Channel. 

Blog Post: http://cravonstudios.com/shop-talk-randomness/
YouTube: https://www.youtube.com/edit?o=U&video_id=YUaaXrUIzk8

Games we mentioned: 
Chess
Risk
Magic: The Gathering
Clank! 
Clank! in Space!

 

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BRNAU - GoT - E014 - Steve Dee

In this episode I talk with Steve Dee a local Aussie RPG developer. We discuss how theme affects board games and RPGs, as well as how familiarity helps ramp up time. We get into a bit of Meta gaming and how your RPG needs to take into account being a product, not just being a game. 

Steve on: 

http://tinstargames.weebly.com/
Facebook: Steve Dee
Twitter: TinStarGames
 

Games we mentioned: 
Pandemic Legacy Season 2
Pandemic
Tailisman
Robinson Crusoe
Star Wars Imperial Assault
Dungeons & Dragons
Descent
Gloomhaven
Charterstone
Champions
Boot Hill
Arkham Horror
Robin Hood
Buffy RPG
Millionaire Monopoly
Chinatown
Magic: The Gathering
Magic Duels
Alas Vegas
Marvel Super Heroes
Palladium
Teenage Mutant Ninja Turtles
Penny For Your Thoughts

PUblisher INterst
Drive Thru RPG

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GoT - E013 - Shop Talk: Area Control

In Shop Talk I discuss a game mechanic in depth or some aspect of board games.  In this episode I discuss Movement Patterns.  From path based movement to free movement, I talk about what they are and how they are used in board games.  

All of our Shop Talk episodes will have an accompanying Blog Post, and Video on our YouTube Channel. 

Blog Post: http://cravonstudios.com/shop-talk-movement-patterns/
YouTube: https://www.youtube.com/watch?v=wRvI4FdrbbQ

Games we mentioned: 
Chess
Warhammer 40K
Risk
Star Wars X-Wing
Tokaido
Advanced Dungeons & Dragons

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